The latest CS:GO update adds the Fracture case which brings over 17 new cosmetic weapons to the game. The game also receives several networking changes that will significantly improve the in-game experience.
For the past few months, Valve’s CS:GO focus has been on new maps and gameplay balance updates. The developers have now released a cosmetic update adding a new weapons case to the game. The Fracture case contains seventeen unique community designed skins including new cosmetics for terrorist and Counter-Terrorist players.
Here are the seventeen new cosmetic weapons as part of the Fracture Case. Image Credit: CS:GO.
The weapons collection include cosmetic skins for different weapons. The Fracture case is available for purchase in-game for
The update also updates Anubis and Mutiny maps. Valve added these two new maps to the matchmaking pool last month replacing Chlorine and Jungle. While the updates focused on balancing these maps for competitive play, some changes were also aimed at optimising performance on the maps.
CS:GO esports has will return this month with the DreamHack Open Summer 2020 and ESL One Cologne later in this month. As top teams prepare for their first official match in months, the CSPPA has tied up with two universities to survey and study mental health in esports. The study will allow the players association to support its members and provide resources for players to deal with stress and pressure of playing competitive video games.
Here are the full patch notes for the August 6 CS:GO Update.
Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.
Updated main menu movie for Mutiny.
Fixed several exploits related to VPK tampering.
The -untrusted launch option is no longer supported
Multiple improvements to SDR networking protocol:
Improved SDR routing selection logic
Fixed SDR networking sessions to not be reused after expiration
Fixed some clipping, z fighting, invisible surface bugs
Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
Removed palm tree shadow at bridge
Fixed wallbang at B main route
Fixed weapons falling through stairs and other parts of the floor.
Re-added the grenade windows to B.
New skin for double door at middle.
Various minor fixes.
Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
Adjusted fade distances to improve performance
Added more hint/skip brushes to separate certain visleaves
Added ivy models to prop combine to increase performance when multiple are rendered at once
Lowered part of the wall on A Site
Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
Added cover at mid to B connector
Removed cover at exit of mid to A connector
Removed cover at Side Path near the back of A Site
Adjusted position of cover at Catwalk
Adjusted position of cover at T to A Lower
Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
Raised height of ceiling clipping around CT entrance to B
Adjusted deathmatch spawn position near A Site
Adjusted environment lighting to give a better visual contrast
Fixed flickering of multiple bush props across the map
Removed shadows for some foliage models, such as those seen at The Squid building
Fixed missing textures on various displacements around the map
Fixed various floating models around the map (windows, lamps, etc.)
Improved clipping of wooden pillars at Dock
Tweaked clipping around rock at T to A Upper
Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
Bomb now teleports back to dry land if player drops it while stood on the small boat
Added multiple bomb reset triggers around A Site, B Site and Dock
Fixed incorrectly rotated tarp model at Dock
Removed foliage on A Site wall
Modified treasure map in T spawn ship to have a more accurate name applied to it
Swamp has now great FPS
Replaced water material
Made it brighter in some areas
Fixed some more clipping
Closed the corner near the old saw blades by the backroom
Made recess in wall at T-entrance
Made brighter background in corner near T-entrance
Closed a gap where a weapon could fall in between