CSGO Update Adds Fracture Case and Map Changes

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The latest CS:GO update adds the Fracture case which brings over 17 new cosmetic weapons to the game. The game also receives several networking changes that will significantly improve the in-game experience. 


For the past few months, Valve’s CS:GO focus has been on new maps and gameplay balance updates. The developers have now released a cosmetic update adding a new weapons case to the game. The Fracture case contains seventeen unique community designed skins including new cosmetics for terrorist and Counter-Terrorist players. 


What’s New In the Fracture Weapons Case?


Here are the seventeen new cosmetic weapons as part of the Fracture Case. Image Credit: CS:GO.


The weapons collection include cosmetic skins for different weapons. The Fracture case is available for purchase in-game for 


Map Changes


The update also updates Anubis and Mutiny maps. Valve added these two new maps to the matchmaking pool last month replacing Chlorine and Jungle. While the updates focused on balancing these maps for competitive play, some changes were also aimed at optimising performance on the maps. 


CS:GO esports has will return this month with the DreamHack Open Summer 2020 and ESL One Cologne later in this month. As top teams prepare for their first official match in months, the CSPPA has tied up with two universities to survey and study mental health in esports. The study will allow the players association to support its members and provide resources for players to deal with stress and pressure of playing competitive video games. 

August 6 CS:GO Patch Notes


Here are the full patch notes for the August 6 CS:GO Update. 


Fracture Case

  • Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.



  • Updated main menu movie for Mutiny.

  • Fixed several exploits related to VPK tampering.

  • The -untrusted launch option is no longer supported


  • Multiple improvements to SDR networking protocol:

  • Improved SDR routing selection logic

  • Fixed SDR networking sessions to not be reused after expiration

  • Improved stability



  • Fixed some clipping, z fighting, invisible surface bugs

  • Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)

  • Removed palm tree shadow at bridge

  • Fixed wallbang at B main route

  • Fixed weapons falling through stairs and other parts of the floor.

  • Re-added the grenade windows to B.

  • New skin for double door at middle.

  • Various minor fixes.



  • Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)

  • Adjusted fade distances to improve performance

  • Added more hint/skip brushes to separate certain visleaves

  • Added ivy models to prop combine to increase performance when multiple are rendered at once


  • Lowered part of the wall on A Site

  • Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential

  • Added cover at mid to B connector

  • Removed cover at exit of mid to A connector

  • Removed cover at Side Path near the back of A Site

  • Adjusted position of cover at Catwalk

  • Adjusted position of cover at T to A Lower

  • Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site

  • Raised height of ceiling clipping around CT entrance to B

  • Adjusted deathmatch spawn position near A Site


  • Adjusted environment lighting to give a better visual contrast

  • Fixed flickering of multiple bush props across the map

  • Removed shadows for some foliage models, such as those seen at The Squid building

  • Fixed missing textures on various displacements around the map

  • Fixed various floating models around the map (windows, lamps, etc.)

  • Improved clipping of wooden pillars at Dock

  • Tweaked clipping around rock at T to A Upper

  • Fixed numerous bomb stuck spots (thanks Joaokaka1998!)

  • Bomb now teleports back to dry land if player drops it while stood on the small boat

  • Added multiple bomb reset triggers around A Site, B Site and Dock

  • Fixed incorrectly rotated tarp model at Dock

  • Removed foliage on A Site wall

  • Modified treasure map in T spawn ship to have a more accurate name applied to it

  • Updated overview


Main changes:

  • Swamp has now great FPS

  • Replaced water material

  • Made it brighter in some areas

  • Updated radar

  • Fixed some more clipping


  • Closed the corner near the old saw blades by the backroom

  • Made recess in wall at T-entrance


  • Made brighter background in corner near T-entrance


  • Closed a gap where a weapon could fall in between




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